under construction 🔃
I've worked on Dead by Daylight for 2.5 years and have made an extensive amount of VFX for various areas of the game using Unreal Engine.
Some of these VFX Include:
Gameplay (Killer/Survivor)
DLC, Events, Modifiers, Game Modes, Mori
Environmental
Maps (tile based BPs),
Cosmetic (Survivor/Killer/Charms
UI/Menu VFX
loading screen
offering cards
Creating these VFX have included the use of Niagara, Cascade, Material Editor, and Blueprints, alongside external software like Houdini, Blender, Substance Designer, and Photoshop.
Dead by Daylight
2025 Highlight
Gameplay VFX
The Nightmare Rework
The Dark Lord (True Form)
Mori VFX
Survivor VFX
Dungeons and Dragons DLC
2v8 November 2024
Gameplay VFX
Dead by Daylight
2024 Highlights
Core Memory Challenge
Feature VFX Artist for two variants
Feature VFX Artist for Chucky DLC
Chucky DLC
Alien Nostromo Map
Environmental VFX
Dead by Daylight
All Work
Events
Gameplay VFX / Menu VFX
Gameplay VFX
Sable Ward Invocation Perk
Cosmetics
Cosmetic VFX