ANNA APLIN
Proficient VFX Artist with three years of experience in game development, VFX and film production; a proven ability to work collaboratively and self lead, while being able retain information and learn in a fast-paced environment; a strong background in VFX within game engines and game development.
Currently a VFX Artist on Dead by Daylight
VFX Artist | September 2022 - Present
Project: Dead by Daylight
Blueprint · Materials · Material Editor · Optimization · Jira · Confluence · Niagara VFX · Particle Effects · Game Development · Unreal Engine 4 · Visual Effects · Adobe Photoshop · Autodesk Maya
Behaviour Interactive
Experience
Education
Humber College
2019 - 2022
Animation 3D
Activities and societies:
Global Culture Connector Team Lead, hosted and facilitated virtual events for Humber students, and partnered abroad schools with CCR approved training.
Online abroad courses at Kansai Gaidai University, Intro to Japanese Culture and Japanese Design and Visual Aesthetic.
Internationalization at home study, alongside Hong Kong Polytechnic University and the University of Turin.
Conestoga College
2018 - 2019
Design Foundations
Niagara
Procedural Textures
Material Editor
Blueprints
Production software
Collaborative
Diligent
Detailed