About Me

Proficient VFX Artist with three years of experience in game development, VFX and film production; a proven ability to work collaboratively and self lead, while being able retain information and learn in a fast-paced environment; a strong background in VFX within game engines and game development.

3y XP

Experience

INTERMEDIATE VFX ARTIST

Behaviour Interactive

2022 — Present

VFX Artist on Dead by Daylight for 2.5 years and have made an extensive amount of VFX for various areas of the game using Unreal Engine.

  • Gameplay (Killer/Survivor)

    • DLC, Events, Modifiers, Game Modes, Mori

  • Environmental

    • Maps (tile based BPs),

  • Cosmetic (Survivor/Killer/Charms

  • UI/Menu VFX

    • loading screen

    • offering cards

Creating these VFX have included the use of Niagara, Cascade, Material Editor, and Blueprints, alongside external software like Houdini, Blender, Substance Designer, and Photoshop.

VFX ARTIST

Humber College

2021

VFX Artist on Faculty Directed Game Project: Amulet Hunters

  • Shaders

  • Environmental VFX

  • Gameplay VFX

    • Blueprints

Skills

UNREAL ENGINE
PHOTOSHOP
SUBSTANCE DESIGNER
BLENDER
a close up of a white marble surface
a close up of a white marble surface
a close up of a white marble surface
a close up of a white marble surface
a close up of a white marble surface
a close up of a white marble surface
a close up of a white marble surface
a close up of a white marble surface
a close up of a white marble surface
a close up of a white marble surface
JIRA
a close up of a white marble surface
a close up of a white marble surface
EMBERGEN
"I had the chance to work with Anna on the game Dead By Daylight for almost 2 years and I definitely recommend her. She is proactive, passionate and always eager to learn new things. She helped me a lot during my integration and throughout the two years even though I'm more experienced in the industry than her. I would love to work with her again!"

Anaïs Hauler

Testimonials